Artifact Name Generator
Generate legendary artifact names for world-shaping relics, divine objects, and items of ultimate power. Perfect for campaign MacGuffins, end-game loot, and mythic treasures.
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About Artifact Names
Artifact names should convey world-altering power and ancient significance. These are not mere magical items—they are objects that have shaped history, been wielded by gods, or contain power enough to threaten reality itself. An artifact's name should inspire both awe and fear.
Naming Conventions
Artifact names typically feature cosmic or divine prefixes (Celestial, Eternal, Void) combined with powerful nouns (Crown, Heart, Eye). They often include titles like "The" or possessive forms referencing their creators. Numbers and superlatives (Infinity, Omega, Primal) emphasize their supremacy.
Famous Artifact Names
- •The One Ring (Tolkien)
- •Infinity Stones (Marvel)
- •Hand and Eye of Vecna (D&D)
- •The Holy Grail (Arthurian)
- •Mjolnir (Norse)
Tips for Using These Names
- •Use "The" for singular, unique artifacts
- •Reference what the artifact controls or embodies
- •Creator names add lore and history
- •Consider including a curse or cost in the name's implication
Frequently Asked Questions
What makes an artifact name feel legendary?
Legendary artifact names use grand, cosmic language: Eternal, Infinite, World, Fate. They often include "The" to emphasize uniqueness. Simple but powerful names like "Doomhammer" or "The Sunstone" work because they sound like they matter to history.
Should artifacts be named after their creators?
Often, yes! "Vecna's Eye," "Moradin's Hammer," "The Tome of Acererak" immediately convey history and significance. The creator's name becomes part of the artifact's legend.
How do I name destructive versus benevolent artifacts?
Destructive artifacts often use dark words: Doom, Dread, Void, Soul, Abyssal. Benevolent artifacts use light and hope: Dawn, Star, Life, Celestial. The name should hint at the artifact's nature.
What about artifacts with multiple parts?
Multi-part artifacts might have collective names (The Regalia of Might, The Three Keys) with individual part names (Crown of Command, Orb of Dominion). This creates quest hooks for collecting the set.
Should artifact names explain what they do?
Sometimes. "The Staff of the Magi" tells you it's for wizards. "The Deck of Many Things" hints at randomness. But mysterious names like "The Nexus" or "Shadowheart" can be equally compelling.
How do cursed artifacts get named?
Cursed artifacts might have deceptively pleasant names (hiding their true nature) or ominous warnings: "Grief's Embrace," "The Hungering Blade," "Soulbinder." Some cursed items are named for their victims or the tragedies they caused.